![]() ![]() ![]() It demands some expertise, good trinkets, an "ideal" build, and a bit of daredevil adventurism. That last bit is obviously brittle if anything goes wrong (so 1 time in 100 fights), but can be a hoot to play when everything works right. alpha-stun everybody with a fast stun team, take 0 stress in the first place 元-L5 Crusader, or Houndmaster, or Arbalest/Musketeer who stress-heals? (it doesn't have to be Jester, other classes can cover it) who heals? (it does not have to be Vestal, you can fill this role with other classes) Since he only has that skills for stress heals, it would accomplish your goal, even if it is a bit more roundabout way to get there (For reference on class-specific Death's Door buffs, consult the Flagellant or if you don't have the DLC I'm fairly sure Marvin Seo's Thrall does something similar).There are 2 kinds of damage, hence 2 kinds of healers.īoth are important enough to be bullet items on your weekly checklist: For example, give the Crusader a buff when at Death's Door that is something like +100% Stress Healing skills. Not quite sure you can do this on a skill-by-skill basis, but fairly sure you could play with it a little to get your intended effect. I'd like to add a battlelong CRT bonus to the Grave Robber's Throw Dagger, but have this buff cleaned after a CRT. Any ideas for this debuff?ĮDIT : Solved thanks to Balgin StonedraegĮDIT : New thing I'm not managing to do : clear a certain buff when an action triggers. I've checked with damage_received_percent 90 and damage_received_percent 90% with no results : no tooltip and no effect in game. I also tried damage_received_percent but couldn't get it to work. ![]() Negative protection doesn't work, I know. Having a skill give a debuff increasing damage taken. But it doesn't sounds too hard, is it? A hand would be appreciated. I delved into files and Google, and wasn't able to manage it. Namely, double the stress heal on crusader's inspiring banner if the target is at death's door. Having a skill do something more if the target is at death's door. My problem comes from 2 effects I haven't been able to implement :ġ. The goal is, while keeping balance mostly safe, add a bit more flavor and logic to skills.īut I'm missing the point. And it went well! Most of it is pretty simple as it's a bunch of tweaks for vanilla heroes. I spent yesterday putting together my first try at modding. ![]()
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